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Friday, March 25, 2016

Special Post

Ok so what's so special in this post anyway?


Folks I have to post this before #screenshotsaturday because it's my birthday today! :)

This is not a simple screenshot - it demonstrates new water configuration which I'll be talking about in not so distant future!

Also - I'm finally getting my hands on reflection probes - and results are amazing and I'm sure you can't wait to see the results!

Me too but in order to achive even greater results I'm gonna need stable support, thus I'm building up a Patreon page.

What I'm planning to feature there is not only S.T.Y.X but other projects, music(my own works, OST covers, etc.), videos and other media I make or take part in. So that may become a huge complex thing - and that's FANTASTIC!

Tell me your thoughts!

Saturday, March 5, 2016

Saturday, January 9, 2016

Welp, Here's 2016!

Hey people!

I know it's quite harsh to leave you folks without news but there are reasons for that.

What happened since October:

Coding, mostly coding, had to make sure if it's really worth to use Unity for work because I faced lot of difficulties with other engines and programs like Flash or Construct 1/2

My first  program was Flash(2001-2010) - like many others I caught swf files from pages, decompiled them, took some pieces of code and used them in my games. Unfortunately all of them failed due to limitations such as using too much graphics, some cpu heavy code or z-sorting problem. I even made a prototype with my own code(only v-cam was used from other source) but stuck at melee combos which worked fine but had a huge cpu impact. So I had to wave goodbye to Flash as a coding solution, still using it for drawing though!

Second was Construct Classic(2008-2010) - It was an easy to learn, comfortable disaster. I was working on a metroid fan game when I was on version 0.85. Then 0.95 appeared and my project broke. I was very sad about this but... I guess in the end it's actually a good thing - games made in Classic were not stable and they demanded lots of power from machine, only advantage over Constrcut 2 was the size - you could make a game that could be just 10mb.

Construct 2(2012-?) - a masterpiece, I can't argue! Only few things prevent me from making a big solid game in C2 like lack or project search bar or instancing issues but you can do so much with this piece of software! I really hope browser vendors find a solution to let html5 games work without major slowdowns! I couldn't get a decent framerate on ipad mini even with a couple moving sprites on screen! And if you are making a game for pc, forget about any web gl effects if you want good performance! But still it's a great program, can't wait for C3!

Unreal Engine 4(2015) -  it has a great picture and mpbile/console support but at what price??? It eats tons of memory and makes my video card scream like a lady. And please don't laugh at me but I can't understand it.

Finally, Unity(2015-?) - when learning this program I was swearing deep inside my mind but few weeks later I fell in love with it - C# may be a tough nut but you can achieve beautiful results once you get a grip of it - With 45k polygons performance on ipad mini is smooth as silk! Can't use too much shadows or heavy effects or rotation stuff suffers a bit but still it's an incredible thing! Glad I'm using Unity5!

Sooooo this is all about my coding days at the moment!

Ah wait, forgot to tell! I made a game inside Ian Martin's "Platfinity"! - it's pretty simple but I'd still recommend you to check this unfairly underrated gem! You may not like the look(I like it though) but still it's a very entertaining constrcutor!

Here's the game -

And this is a shot from my creation

And folks - there is a chance I may be joining forces with some people with big background in game industry and that means faster development and even greater game so let's make some feedback - I want to prove them you're not a myth, you exist, that may give them the motivation!

Leave comments here, subcribe, join facebook page, follow me on twitter and such, all stuff is here!

Cheers and Happy Past and Future Holidays!


Sunday, October 25, 2015

Marble Desert

A great charity concert aimed to help our great friend to fight oncology, this is what I, like other rock folks was busy with these days!

Things are getting pretty serious, some publishers contacted me about S.T.Y.X, among them Black Shell Media, yet I have to decide which company/firm I better work with. And finish the Unity demo which goes along pretty well.

And I still need to find a funding source. Yep. Situation. Not so simple, eh? :)

Meanwhile enjoy the new location screenshots along with a concept.

Monday, September 28, 2015

Septic Flesh

Hey people! It's been a while since my last post!

What happened:

My wacom bamboo tablet and laptop didn't get along very well so I reanimated my 10 years old desktop pc and now I can draw without issues again!

Got some difficulties code wise in Unity unfortunately, thankfully one great dude helps me to find solutions for my scripts!

We played at Septic Flesh show in Krasnodar! It was awesome, we even had a chat with them!!!

Party was great!

By the way I think you may be wondering what kind of music we play... I bet you wanna check this out:

Stay metal.

Tuesday, July 7, 2015

Aiming: Too Keep Or Not To Keep

Never thought such a seemingly easy thing is so hard to implement properly. Still not impressed.
Aside from that, lots of things are done, just not sure is it worth posting them at this moment... Anyways enjoy the video!

Sunday, June 14, 2015

Lava Ship Cemetery

New location - Lava Ship Cemetery and improved crane for engineering bay!

Monday, April 6, 2015

Unity Version - Welcome!

Alright folks this is why I was silent for so long - I was working on Unity version of the game!
Take a look at one screenshot, all effects are in-game.

Saturday, February 14, 2015

New Enemy Type(s)

While working with Adam we made some concepts for a new enemy type, kind of undead cyborgs supplementing themselves with anything they salvage starting from various scrap metal through human or animal bodyparts.

Here's my concept

Saturday, February 7, 2015

New Look?

Alright this is quite unexpected. A crazy nitrous artist joins my team, Adam Emtyl! Although this may not be the final look of the game it already kicks ass! I beg you to check out his art at

Wednesday, December 24, 2014

Saturn Chamber

Drew this on iPad while thinking about drawing it on pc. Lol.
At first glance it's a strange 10 meters tall device with unknown purpose.
At second it's a monument to three warriors, who's past is full of blood and treachery.
Planned as a secret location.
At third...
Planned as a secret location.
Tayasui Sketches(lite, one layer), Snapseed, Adobe Line, After Photo(lite)

Sunday, December 7, 2014